As you may have guessed from the title, Guitar Geek is a rhythm-action game in the style of Guitar Freaks, DDR, Guitar Hero, Rock Band…you get the picture!
Guitar Geek follows in the tradition of Konami’s “Guitar Freaks” with fast, tight, rhythm-based gameplay featuring six high quality thrash tracks and four levels of difficulty to cater for novices to the genre through to even the most seasoned of players.
Kivi’s Underworld is a casual, hack and slash game. Explore the mysterious underworld as a mighty Warrior battling opponents toe to toe, rain down fire on your enemies with the dangerous Fire Mage, sneak disguised with stealth to confound your foes as a Scout, unleash the fury of the Berserker, or adventure with any of the other numerous playable characters.
Features:
* Unique 3D casual, action adventure
* Fits easily into your schedule (designed to be played in 15 to 30 minute chunks)
* Interface is very easy to learn (only requires 3 keys/buttons)
* Play as any one of over 20 characters with unique abilities and magic spells
* Playing missions with different characters results in different gameplay
* Can change class between every adventure without starting over
* Find and utilize over 20 types of magic powerups, which can drastically change the outcome of any battle
* Easily create new adventures, classes, and powerups or download those made by others
* By the creators of the Award winning action RPG, Depths of Peril
* Shares the same world history with Depths of Peril (huge backstory)
* Dangerous world to challenge your skills (tons of traps and many types of monsters each with unique tactics/skills)
* Four difficulty levels to match any player’s skill level
* 30 adventures to explore and conquer
* Hundreds of secrets to discover
“Life in a Game is the story of Guy, a young man who’s discovered that living in a video game isn’t all about bedding princesses and finding power-ups.
From everyday chores to just making ends meet, his life is assailed on every side by nagging NPCs, inter-dimensional henchmen, and incredibly irritating background music. Could things get worse?
Apparently, yes.
Now he’s being followed by a sinister force – the Jackal, a mysterious boss character hell-bent on his destruction. Short on time and answers, Guy must confront ever growing danger with only a handful of particularly annoying allies.
Can Guy defeat whoever – or whatever – is behind his misfortune, and uncover the secret to his mixed-up world?”
Well the “Life in a Game” web show is a little odd but if you’re like me and have been playing videogames most of your life you will love all the jokes in this show. So don’t be a sucker start watching the show now…..if not, we will hurt you.
Here’s the first episode, watch the rest at: lifeinagame.com
Ok, ok, the source is a first for us, and Guitar Hero isn’t indie, but it is interesting nonetheless. This video was released on the internet recently, however, it’s actually an ad and faked, but it’s still kinda cool.
“An impressive, real-life Guitar Hero short is making waves on movie sharing sites, but it’s not everything it seems to be.
You can check it out here, courtesy of Yahoo! Video, and it’s well worth watching. The video is shot from the point of view of a cyclist riding around to the strains of The Living End’s Prisoner of Society, only the ground he’s riding over is marked with chalk circles mirroring the note charts on Guitar Hero. As he pedals, he holds up sheets of paper that mimic the score pop-ups in the game.
In other words, it looks exactly like the cyclist is riding through a Guitar Hero session. Not only is it jaw-dropping, it’s creative, personal, and leaves you wondering , “Just how did he do that?” It’s everything a good Internet movie hit should be.
Except it isn’t real.
Contrary to its lo-fi appearances, the video was actually produced by a prestigious New York ad agency called Droga5 as a “viral marketing” stunt, and published on Youtube as if it was the work of one solitary fan. But does knowing the video’s origins make it any less impressive?”
Action meets Precision
Can you hit your mark in zero-g? Command multiple Rescue Lander to collect life saving packages from space to keep your station going. But here is the trick. Instead of just getting your Lander next to the package to collect to collect it, you’ll have to use the speed and momentum of the Lander to “hit” them into a landing zone on the ground for collection. TRUST US, it ain’t easy! You need to have a keen sense of space and time in this fast paced game. Waste to much time trying and your Lander will run out of air or fuel. The faster you can collect packages, the more point you’ll keep and supplies you’re base station will receive. If that’s enough to scare you, we’ll also throw in some meteorites, falling boulder and even blinding dust storms. The business of space rescue just got harder.
Features
* Physics based simulation
* Arcade style gameplay
* 10 challenging levels
* Use up to 4 pods simultaneously to collect resources faster.
* Massive Dust storms
* Meteor Showers
* Voice comments by AI
* Dynamic Space backdrop
* Available for Mac and PC
Barnstable Loftus was a great inventor. He had been credited with the creation of the steam operated player piano and the fire powered ice cream refrigerator. What would become his most acclaimed and most dangerous invention, however, was yet to be revealed.
But this game does not follow the story of the great inventor Loftus, rather the story of his adopted daughter and loyal assistant Inessa.
Inessa is woken by the smell of smoke and burning chemicals. She races down the stair case to discover her Master’s workshop torched and no trace of Loftus.
The townsfolk are convinced that a dragon must be responsible or that the crazy inventor must simply have blown himself up- but Inessa believes otherwise.
Isn’t it a little suspicious that Loftus would be targeted on the eve of presenting his new invention? The miraculous flying machine known as the Sky Cap, which had consumed much of Loftus’ career, had to be involved somehow.
Reveal clues, solve the mystery, explore vast environments and interact with colorful characters in this fantasy adventure game.
It’s free, it’s from Indonesia, it’s a multi-player strategy game and you can play with up to 13 players, what’s not to like. This game has 2 language options ENGLISH and INDONESIA.
Chains is a puzzle game with a unique feel and distinctive vector graphics style. The object of the game is simple – to link adjacent bubbles of the same color into chains. As you progress through the physics-driven stages it becomes increasingly more challenging and your speed, strategy and skill will be put to the test.
Features
20 levels each focusing on action, strategy or flow
Physics-driven gameplay
3 difficulty modes
Unlimited replayability value
Unique art direction with beautiful vector graphics
Soundtrack from the Belgian electro band Silence
The demo is beta so use at your own risk.
You can get it here: 2dengine.com/chains
“As the use of e-money gains popularity in Japan, versatile FeliCa RFID readers that support multiple forms of electronic currency are popping up in convenience stores and vending machines, making it easier for users to pay with the swipe of a phone. Electronics giant NEC is jumping in on the action with a FeliCa payment terminal modeled after a life-sized android.
The robot — a prototype that NEC demonstrated at the recent iEXPO 2008 trade show in Tokyo — incorporates existing technology, which means a finished version can be produced and deployed at short notice. NEC hopes to land it a job at an amusement park selling entrance tickets to visitors with FeliCa-enabled wallet phones, also known as osaifu keitai.
To pay the robot, users simply select the appropriate e-money icon on the robot’s chest-mounted touch screen panel and then swipe their phone over the reader/writer embedded in the left hand. The robot can also be programmed to transfer electronic coupons and other data to the user’s phone when payment is made.”
“Other features include a camera system that can work with face recognition technology to identify and profile park visitors. If asked to do so, the robot can recommend specific attractions based on the person’s apparent age and gender.
It is unclear whether any theme parks have expressed interest in hiring the robot. If not, NEC could easily equip it with fingerprint scanners and put it to work at immigration counters to gather biometric data on foreigners in Japan. Tourists would love it.”