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Archive for the 'Developers' Category

01/11/12

Developer Tiny Colossus Needs Funds to Finish UFHO2

Tiny Colossus [a two man developer] needs funds to help them finish their turn-based strategy game UFHO2. Take a look at their Kickstarter page and if you think the game should be made then by all means help them out. Glen and myself are a two man developer as well and we know how hard it can be to get a game finished, so help them out with a buck or $100.

Check out their page here.

11/19/11

Torque 3D 1.2 Released

Torque 3D 1.2 and Art Packs from GarageGames on Vimeo.

FPS Deathmatch Tutorial Video from GarageGames on Vimeo.

Check out the release page here.

10/21/11

IndiePub’s Independent Propeller Awards

indiePub presents its 2012 Independent Propeller Awards at South by Southwest Interactive”s ScreenBurn.

They’re awarding $50,000 in cash prizes to the six best indie games entered including a $25,000 grand prize and five subcategory prizes for $5,000 each. All that, and entrants might get the opportunity to have their game published.

They also invite everyone to come to the 2012 SXSW Interactive ScreenBurn Arcade between March 9 and 11, 2011, to visit their booth and play the winning games.

You can also come and watch as they announce the winners at an awards ceremony on March 9, 2012, during the ScreenBurn.

The prize categories are:

Grand Prize – $25,000
Best Art – $5,000
Best Audio – $5,000
Best Design – $5,000
Technical Excellence – $5,000
Mobile – $5,000

The contest submission period is from November 15, 2011, to December 15, 2011.

09/27/11

Desura now has “Alphafunding”

According to this news post on IndieDB, Desura now has the ability for indies to put up their game for Alphafunding, similar to other funding websites like Kickstarter. The difference is you get instant rewards when you fund the indie games on Desura.

Check out the full news post

09/27/11

ESE Toolbox

Exit Strategy Entertainment has recently released a toolbox for Unity 3D that can make the interface a bit easier. Check out the full feature set on indieDB.

08/24/11

Graphic Buffet – 2D Game Resources

A nice new site for 2D game resources, they even have some freebies.

06/06/11

StencylWorks – Make Flash Games in a Flash!

Make Flash games in a Flash with StencylWorks – a free, cross-platform toolset that enables game creation for the masses by not requiring programming.

05/21/11

SvEngine – 2D Game Engine

SvEngine™ is an advanced 2D game engine for Windows® PC and use Direct3D® for hardware accelerated rendering. It’s robust, fully object oriented, designed for easy use and suitable for making all types of 2D games and other graphic simulations. There is support for surfaces, textures, sprites, audio, streams, archives, configuration files, render targets, swap chains, databases and much more.

Features

- Support Delphi 7 and higher.
- Fully object oriented.
- Uses Direct3D 9 for 2D hardware rendering.
- Uses 32bit surfaces and textures.
- Free scaling, rotation, alpha blending and other special effects.
- Windowed and full screen modes.
- Frame based timing support.
- Low-level INI file and high-level configuration file support.
- XML file support.
- Unified Streaming system (memory, file, EXE resources, zip archive).
- Can render to default application window or to a specified window handle.
- Advanced render target and swap chain support.
- Scalable textured fonts (includes a Unicode font editor tool).
- Graphic primitives (lines, circles, rects, points).
- Advanced polygon rendering (scale, rotate, control line segment visibility).
- Support for rendering large images (640×480, 800×600, 1024×768 for example).
- Advanced sprite management.
- Polypoint collision system for fast precise collision detection.
- Mouse and keyboard input management.
- Unified audio system with support for WAV | MP3 | MID | OGG | MOD | IT | S3M | XM music formats.
- Comprehensive math routines (vectors, angles, line intersection, clipping).
- Log file support.
- SQL database support (MySQL local & remote | SQLite local only).
- High-level support for Actors, Entities, AI and game prototyping.
- Low-level system and common routines (dynamic DLL management, directory, EXE modification).
- CHM and HTML file support.
- Low-level (reliable UDP) networking.
- Support for textured light mapping.

03/30/11

PreVa EX Developer Video 01 – The Concept

We didn’t post this up earlier this month when we made it, so here it is:

This video covers some of the concepts for our upcoming game, PreVa EX. Topics covered range from the story to gameplay and design concepts.

Download the PreVa Tech Demo here.

Download the full PreVa Game here.

Original Post: mangapage.com

02/12/11

NeoTextureEdit – Free Open Source Texture Maker



Features

* Graph-Based UI with constant preview of all texture parts
* Several base Patterns: Improved Perlin Noise, Worley Cellular, Brick, Checker, …
* Easy to use Gradient Editor to colorize your textures
* Several Filters to create and mix your textures: Blend, Normal Map, Emboss, Warp, …
* Export of texture into an arbitrary resolution image
* Efficient caching system that allows responsive editing even in large graph networks.


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